El GW2 ha cambiado de filosofía. Ya no es para jugadores casuals. No es lo que nos vendieron, aquello de “juega como quieras”… Por mucho que los fanboys digan que se puede solear… es mentira. Este juego ha cambiado de identidad. Y soy solitario e individualista y este juego ya no es para mi. Y para aquellos que me digan aquello de que es un MMO y tal… les dejo que he tomado del hilo inglés donde se trata este tema:
Perdonar que esté en inglés, pero creo que es fácil de entender. Aunque sea usando el traductor Google.
The “Massively Multiplayer” simply refers to the sheer number of people able to play the game, simultaneously.
It doesn’t suggest how they should play it.
As opposed to a single-player (or a small group) game only being capable of allowing one player (or a small group of players) to play the same game, at the same time.
It isn’t intended to imply that all, or even some, of those players have to play together, on the same side, as a group.
…and in fact, in older multiplayer games, the two, or four, people who played them together were very often playing against (not with) each other.
Of course, people can play MMOs together, on the same team and that can be great.
However, it shouldn’t be obligatory, just to experience the content and that was never what the term was invented to imply.
If it has become that way, in some games, that is mostly due to logistics and/or player requests.
It is not due to the developers trying to adhere to some made-up definition of “MMO”.
Si algún día el GW2 vuelve a su filosofía de “juega como quieras” y permite avanzar en el juego a los casuals, volveré.
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